title: 背景特效 tags:
!!! Note
以下代码均在docs/javascripts/extra.js
下复制粘贴
//雪花
const fps = 30;
const mspf = Math.floor(1000 / fps) ;
let width = window.innerWidth || document.documentElement.clientWidth;
let height = window.innerHeight || document.documentElement.clientHeight;
let canvas;
window.addEventListener('resize', () => {
width = window.innerWidth || document.documentElement.clientWidth;
height = window.innerHeight || document.documentElement.clientHeight;
if (canvas) {
canvas.width = width;
canvas.height = height;
}
});
let particles = [];
let wind = [0, 0];
let cursor = [0, 0];
function velocity(r) {
return 70 / r + 30;
}
function sine_component(h, a) {
return [2 * Math.PI / h, Math.random() * a, Math.random() * 2 * Math.PI]; // [frequency, amplitude, phase]
}
function calc_sine(components, x) {
let sum = 0;
for (let i = 0; i < components.length; i++) {
const [f, a, p] = components[i];
sum += Math.sin(x * f + p) * a;
}
return sum;
}
function gen_particle() {
let r = Math.random() * 4 + 1;
return {
radius: r,
x: Math.random() * width,
y: -r,
opacity: Math.random(),
sine_components: [sine_component(height, 3), sine_component(height / 2, 2), sine_component(height / 5, 1), sine_component(height / 10, 0.5)],
};
}
function update_pos(dt) {
const n = particles.length;
for (let i = 0; i < n; i++) {
const v = velocity(particles[i].radius);
particles[i].x += calc_sine(particles[i].sine_components, particles[i].y) * v / 5 * dt;
particles[i].y += v * dt;
// const dist = Math.hypot(particles[i].x - cursor[0], particles[i].y - cursor[1]) + 1;
// particles[i].x += wind[0] * dt / dist
// particles[i].y += wind[1] * dt / dist;
if (particles[i].y - particles[i].radius > height) {
particles[i] = gen_particle();
}
}
}
let context_cache;
function get_context() {
if (context_cache)
return context_cache;
canvas = document.createElement('canvas');
canvas.id = 'snow-canvas';
canvas.width = width;
canvas.height = height;
canvas.style = 'position: fixed; top: 0; left: 0; overflow: hidden; pointer-events: none; z-index: 256;';
if ((document.documentElement.dataset.darkreaderMode || "").startsWith('filter'))
canvas.style.filter = 'invert(1)';
document.body.appendChild(canvas);
context_cache = canvas.getContext('2d');
return context_cache;
}
function draw() {
const ctx = get_context();
ctx.clearRect(0, 0, width, height);
const n = particles.length;
for (let i = 0; i < n; i++) {
const p = particles[i];
ctx.fillStyle = `rgba(255, 255, 255, ${p.opacity})`;
ctx.shadowColor = '#80EDF7';
ctx.shadowBlur = 7;
ctx.beginPath();
ctx.arc(p.x, p.y, p.radius, 0, 2*Math.PI);
ctx.fill();
}
}
let focused = true;
let disabled = false;
let lastTime = performance.now();
const requestFrame = () => setTimeout(loop, mspf);
function loop() {
const dt = (performance.now() - lastTime) / 1000;
if (particles.length < 120 && Math.random() < 0.1) {
particles.push(gen_particle());
}
update_pos(dt);
draw();
lastTime = performance.now();
if (focused && !disabled)
requestFrame();
}
window.addEventListener('focus', () => {
console.log('snow start');
focused = true;
lastTime = performance.now();
requestFrame();
});
window.addEventListener('blur', () => {
console.log('snow stop');
focused = false;
});
window.addEventListener('keydown', e => {
if (e.ctrlKey && e.key == 's') {
e.preventDefault();
disabled = !disabled;
if (disabled) {
canvas.style.display = 'none';
} else {
canvas.style.display = 'block';
lastTime = performance.now();
requestFrame();
}
}
});
requestFrame();
//雪花
//樱花
Sakura.prototype.draw = function (cxt) {
cxt.save(); var xc = 40 * this.s / 4; cxt.translate(this.x, this.y); cxt.rotate(this.r); cxt.drawImage(img, 0, 0, 40 * this.s, 40 * this.s)
cxt.restore();
}
Sakura.prototype.update = function () { this.x = this.fn.x(this.x, this.y); this.y = this.fn.y(this.y, this.y); this.r = this.fn.r(this.r); if (this.x > window.innerWidth || this.x < 0 || this.y > window.innerHeight || this.y < 0) { this.r = getRandom('fnr'); if (Math.random() > 0.4) { this.x = getRandom('x'); this.y = 0; this.s = getRandom('s'); this.r = getRandom('r'); } else { this.x = window.innerWidth; this.y = getRandom('y'); this.s = getRandom('s'); this.r = getRandom('r'); } } }
SakuraList = function () { this.list = []; }
SakuraList.prototype.push = function (sakura) { this.list.push(sakura); }
SakuraList.prototype.update = function () { for (var i = 0, len = this.list.length; i < len; i++) { this.list[i].update(); } }
SakuraList.prototype.draw = function (cxt) { for (var i = 0, len = this.list.length; i < len; i++) { this.list[i].draw(cxt); } }
SakuraList.prototype.get = function (i) { return this.list[i]; }
SakuraList.prototype.size = function () { return this.list.length; }
function getRandom(option) {
var ret, random; switch (option) {
case 'x': ret = Math.random() * window.innerWidth; break; case 'y': ret = Math.random() * window.innerHeight; break; case 's': ret = Math.random(); break; case 'r': ret = Math.random() * 6; break; case 'fnx': random = -0.5 + Math.random() * 1; ret = function (x, y) { return x + 0.5 * random - 1.7; }; break; case 'fny': random = 1.5 + Math.random() * 0.7
ret = function (x, y) { return y + random; }; break; case 'fnr': random = Math.random() * 0.03; ret = function (r) { return r + random; }; break;
}
return ret;
}
function startSakura() {
requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame || window.oRequestAnimationFrame; var canvas = document.createElement('canvas'), cxt; staticx = true; canvas.height = window.innerHeight; canvas.width = window.innerWidth; canvas.setAttribute('style', 'position: fixed;left: 0;top: 0;pointer-events: none;'); canvas.setAttribute('id', 'canvas_sakura'); document.getElementsByTagName('body')[0].appendChild(canvas); cxt = canvas.getContext('2d'); var sakuraList = new SakuraList(); for (var i = 0; i < 50; i++) { var sakura, randomX, randomY, randomS, randomR, randomFnx, randomFny; randomX = getRandom('x'); randomY = getRandom('y'); randomR = getRandom('r'); randomS = getRandom('s'); randomFnx = getRandom('fnx'); randomFny = getRandom('fny'); randomFnR = getRandom('fnr'); sakura = new Sakura(randomX, randomY, randomS, randomR, { x: randomFnx, y: randomFny, r: randomFnR }); sakura.draw(cxt); sakuraList.push(sakura); }
stop = requestAnimationFrame(function () { cxt.clearRect(0, 0, canvas.width, canvas.height); sakuraList.update(); sakuraList.draw(cxt); stop = requestAnimationFrame(arguments.callee); })
}
window.onresize = function () { var canvasSnow = document.getElementById('canvas_snow'); }
img.onload = function () { startSakura(); }
//樱花
!function() {
function o(w, v, i) {
return w.getAttribute(v) || i
}
function j(i) {
return document.getElementsByTagName(i)
}
function l() {
var i = j("script"),
w = i.length,
v = i[w - 1];
return {
l: w,
z: o(v, "zIndex", -1),
o: o(v, "opacity", 0.5),
c: o(v, "color", "0,0,0"),
n: o(v, "count", 99)
}
}
function k() {
r = u.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth,
n = u.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight
}
function b() {
e.clearRect(0, 0, r, n);
var w = [f].concat(t);
var x, v, A, B, z, y;
t.forEach(function(i) {
i.x += i.xa,
i.y += i.ya,
i.xa *= i.x > r || i.x < 0 ? -1 : 1,
i.ya *= i.y > n || i.y < 0 ? -1 : 1,
e.fillRect(i.x - 0.5, i.y - 0.5, 1, 1);
for (v = 0; v < w.length; v++) {
x = w[v];
if (i !== x && null !== x.x && null !== x.y) {
B = i.x - x.x,
z = i.y - x.y,
y = B * B + z * z;
y < x.max && (x === f && y >= x.max / 2 && (i.x -= 0.03 * B, i.y -= 0.03 * z), A = (x.max - y) / x.max, e.beginPath(), e.lineWidth = A / 2, e.strokeStyle = "rgba(" + s.c + "," + (A + 0.2) + ")", e.moveTo(i.x, i.y), e.lineTo(x.x, x.y), e.stroke())
}
}
w.splice(w.indexOf(i), 1)
}),
m(b)
}
var u = document.createElement("canvas"),
s = l(),
c = "c_n" + s.l,
e = u.getContext("2d"),
r,
n,
m = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
function(i) {
window.setTimeout(i, 1000 / 45)
},
a = Math.random,
f = {
x: null,
y: null,
max: 20000
};
u.id = c;
u.style.cssText = "position:fixed;top:0;left:0;z-index:" + s.z + ";opacity:" + s.o;
j("body")[0].appendChild(u);
k(),
window.onresize = k;
window.onmousemove = function(i) {
i = i || window.event,
f.x = i.clientX,
f.y = i.clientY
},
window.onmouseout = function() {
f.x = null,
f.y = null
};
for (var t = [], p = 0; s.n > p; p++) {
var h = a() * r,
g = a() * n,
q = 2 * a() - 1,
d = 2 * a() - 1;
t.push({
x: h,
y: g,
xa: q,
ya: d,
max: 6000
})
}
setTimeout(function() {
b()
},
100)
} ();
/*背景*/
window.onload = function () {
//定义body的margin由默认值8px->0px
document.body.style.margin = "0";
document.body.style.background = "255,255,255";
//创建canvas画布
document.body.appendChild(document.createElement('canvas'));
var canvas = document.querySelector('canvas'),
ctx = canvas.getContext('2d') //ctx返回一个在canvas上画图的api/dom
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
canvas.style.position = 'fixed';
ctx.lineWidth = .3;
ctx.strokeStyle = (new Color(150)).style;
//定义鼠标覆盖范围
var mousePosition = {
x: 30 * canvas.width / 100,
y: 30 * canvas.height / 100
};
var dots = {
nb: 1000,//Dot的总数
distance: 50,
d_radius: 100,
array: []
};
//创建颜色类,Color类返回字符串型rgba(*,*,*,.8)
function mixComponents(comp1, weight1, comp2, weight2) {
return (comp1 * weight1 + comp2 * weight2) / (weight1 + weight2);
}
function averageColorStyles(dot1, dot2) {
var color1 = dot1.color,
color2 = dot2.color;
var r = mixComponents(color1.r, dot1.radius, color2.r, dot2.radius),
g = mixComponents(color1.g, dot1.radius, color2.g, dot2.radius),
b = mixComponents(color1.b, dot1.radius, color2.b, dot2.radius);
return createColorStyle(Math.floor(r), Math.floor(g), Math.floor(b));
}
function colorValue(min) {
return Math.floor(Math.random() * 255 + min);
}
function createColorStyle(r, g, b) {
return 'rgba(' + r + ',' + g + ',' + b + ', 0.8)';
}
function Color(min) {
min = min || 0;
this.r = colorValue(min);
this.g = colorValue(min);
this.b = colorValue(min);
this.style = createColorStyle(this.r, this.g, this.b);
}
//创建Dot类以及一系列方法
function Dot() {
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.vx = -.5 + Math.random();
this.vy = -.5 + Math.random();
this.radius = Math.random() * 2;
this.color = new Color();
}
Dot.prototype = {
draw: function () {
ctx.beginPath();
ctx.fillStyle = this.color.style;
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
ctx.fill();
}
};
function moveDots() {//Dot对象的移动
for (i = 0; i < dots.nb; i++) {
var dot = dots.array[i];
if (dot.y < 0 || dot.y > canvas.height) {
dot.vx = dot.vx;
dot.vy = - dot.vy;
}
else if (dot.x < 0 || dot.x > canvas.width) {
dot.vx = - dot.vx;
dot.vy = dot.vy;
}
dot.x += dot.vx;
dot.y += dot.vy;
}
}
function connectDots() {//DOt对象的连接
for (i = 0; i < dots.nb; i++) {
for (j = i; j < dots.nb; j++) {
i_dot = dots.array[i];
j_dot = dots.array[j];
if ((i_dot.x - j_dot.x) < dots.distance && (i_dot.y - j_dot.y) < dots.distance && (i_dot.x - j_dot.x) > - dots.distance && (i_dot.y - j_dot.y) > - dots.distance) {
if ((i_dot.x - mousePosition.x) < dots.d_radius && (i_dot.y - mousePosition.y) < dots.d_radius && (i_dot.x - mousePosition.x) > - dots.d_radius && (i_dot.y - mousePosition.y) > - dots.d_radius) {
ctx.beginPath();
ctx.strokeStyle = averageColorStyles(i_dot, j_dot);
ctx.moveTo(i_dot.x, i_dot.y);
ctx.lineTo(j_dot.x, j_dot.y);
ctx.stroke();//绘制定义的路线
ctx.closePath();//创建从当前点回到起始点的路径
}
}
}
}
}
function createDots() {//创建nb个Dot对象
for (i = 0; i < dots.nb; i++) {
dots.array.push(new Dot());
}
}
function drawDots() {//引用Dot原型链,使用draw方法,在canvas上画出Dot对象
for (i = 0; i < dots.nb; i++) {
var dot = dots.array[i];
dot.draw();
}
}
function animateDots() {
ctx.clearRect(0, 0, canvas.width, canvas.height);//清除画布,否则线条会连在一起
moveDots();
connectDots();
drawDots();
requestAnimationFrame(animateDots);
}
createDots();//使用创建Dot类函数
requestAnimationFrame(animateDots);//使用canvas独有的60Hz刷新屏幕画布的方法
document.querySelector('canvas').addEventListener('mousemove', function (e) {
mousePosition.x = e.pageX;
mousePosition.y = e.pageY;
})
document.querySelector('canvas').addEventListener('mouseleave', function (e) {//鼠标离开时,连接自动返回到画布中心
mousePosition.x = canvas.width / 2;
mousePosition.y = canvas.height / 2;
})
}
/*背景end*/